It’s only getting stronger with each passing day. While some fans contemptuously rejected The Last Jedi and the Solo spin-off film, the Star Wars furor hasn’t actually dissipated. Whereas you can tell Shadow of the Colossus maxed out the PS2 and Halo 2 and Doom 3 pushed the boundaries of what the OG Xbox was capable of.We’re treading into the season of Star Wars hype as we inch ever closer to the conclusion of the Skywalker saga in theaters this December. Metroid Prime 2’s particle effects were amazing, but I still feel like the GCN had more to give. IMO, I don’t think developers ever really maxed out the GameCube like they did with the Xbox or PS2. That said, it was a far more complex game in terms of FOV, enemies on screen, bump mapped textures (which was a new technique at the time on PC and unheard of on consoles very few PS2 or GameCube games ever used bump mapping or it’s successor normal mapping since they didn’t have fully programmable hardware shaders like the Xbox did, meaning you had to use software routines), and environmental physics. Halo Combat Evolved is also a stunner from that year, although I don’t think it has aged as well as either Rogue Leader or MGS2. And it ran at a locked 60fps (on PS2 anyway, Xbox version was a different story) with no real drops.īoth Rogue Leader and MGS2 are extremely impressive 2001 titles that did their platforms proud. In addition, the particle effects, rain effects, and object physics were unmatched on other games for years. They moved and behaved like humans, they full facial expressions that were believable, even had early attempts at fully detailed hair rendering with realistic physics for the main cast, like Snake’s mullet. I would say from a texture material and lighting standpoint, Rogue Leader takes the win it was a stunner then and if it was given proper AA and rendered at a higher base resolution it would look good even by todays standards.īut what MGS2 did so effectively was build extremely convincing human characters in a way no other game had come close to at that point.
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